Just in time for E3 and a lot of hands-on time with the game comes this interview with design director Cliff Bleszinski about Gears of War 2. After talking about how dark and drab the game was visually and how it still is sorta dark and drab he gets into some game play details. One of the game's big tweaks is that fire interrupts movements, so it will be a lot harder for players to roll into each other. They've also added an 8-player co-op deathmatch and lots of fun new melee attacks. Check out the full interview for more details and at least two flashes of CliffyB Crazy Eyes.
Gears of War 2 Packed with 'Watercooler Moments'
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I'd just come home from work, a three-hour train ride, and I'd spent half an hour having a quick Call of Duty scrim with some former Counter-Strike friends. We'd largely abandoned CS competitively by that stage, due to a combination of work, fatigue with the scene or changing lives, and played Call of Duty 4 for fun instead. It was still organised, but without the divisive thirst for blood. And that environment inadvertently led my Dad to make a passing remark one evening, a comment at the dinner table that I've never forgotten to this day. "You're laughing a lot more these days," he said.