(Not) surprisingly, the online rollout of Konami's first major expansion for Metal Gear Online has been a complete disaster. So what are they doing to make amends? They're...they're...well, they're saying sorry! A notice on the company's site explains that the Gene expansion's release has been "marred by major system related problems resulting in great inconveniences for all our customers". Least they're being honest about it. As for what they're doing about it, however, don't expect a fix anytime soon, as they go on to say "unfortunately there are no permanent solutions we can announce at this present moment".
Konami Sorry For MGO Expansion Clusterfuck, But No Fix In Sight
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.