More F.E.A.R., Different Name

More F.E.A.R., Different Name

As previously announced, developer Monolith Productions is back with a new F.E.A.R. game, but it’s not called F.E.A.R. 2. And we had a chance to check it out at this year’s E3. Since publishers changed during development, the game is now called Project Origin. Different titles aside, this actually is the sequel and is set in the same world F.E.A.R. was — though the game does follow Delta Force sergeant Michael Beckett instead of the mysterious Point Man. The devs are thinking of giving Beckett the same slow motion that Point Man had in the original game.

Other tweaks the Monolith team have employed include giving the medkit system the boot and now using a regenerise system instead. Another pic change is that players can now carry four weapons instead of just three. The devs said that in F.E.A.R. most players got three weapons they liked and were hesitant to try out new ones — hopefully, this fourth gun slot will open up more experimentation. With the game running on the Monolith and Microsoft developer Jupiter Engine, the team has put in nice touches like a better depth of field and scope. The A.I. is much better as well, making the single player hands-on much more satisfying.

Another neat aspect was that enemies take cover behind cars. But they don’t just take cover behind cars, they open car doors and use them for cover. Players can do this likewise as well as flip over cars and whatnot. There are also mechanical body suits (mechas) that players can get in and shoot stuff up with. Mechas aside, the game might benefit from including the slo-mo as it still does feel somewhat nondescript — though solid. The E3 build featured a city in rubble, and it was great to roam around. Project Origin gives the player more freedom than F.E.A.R..

The game’s release date will be announced “sometime after E3, but not the day after E3”. Well, that’s good to know. The day after E3 has already passed.

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