When Capcom's Christian "Sven" Svensson said you all needed to go out and buy more copies of Okami, damnit, he wasn't kidding around. Tucked away in Capcom's financial results yesterday were some sales figures for the company's biggest games, showing that the Wii port of the PS2 classic - a version that was supposed to deliver the kind of sales the title deserved - has sold only 280,000 copies in North America and Europe since release. Being a port I'm sure they still turned a profit, but with Res 4 managing to sell over a million on the Wii, you can't blame Capcom if they decide to toss Okami in the "too hard" basket.
Okami On Wii Didn't Do So Well
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With the recent discussion around Red Dead, crunch and work hours in general, it makes sense to touch on work hours for this week's Off Topic.
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make. In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.