Ever since it was revealed that the new Castlevania game for the Nintendo Wii, Castlevania Judgment, would be a fighting game, one question has been on fans' minds. Is that really Fahey standing next to Castlevania creator Koji Igarashi, and why does he look so rough? I am hunching down to try not to tower over Iga out of respect, as he just spent several minutes answering my questions via translator. Questions like, "Why a fighting game?"
Igarashi's answer? It's not a fighting game. See? Simple.
To Koji Igarashi, Castlevania Judgment is so much more than a fighting game. It's a 3D action adventure title that just happens to feature one on one fighting. "I understand that it looks like a 3D fighting game, but calling it that isn't doing it service".
Okay, so why a timed, one on one action adventure game? As with all things Iga-related, it really comes down to the whip.
"When I decided to make a Wii game, it was natural to use the controller as a whip, but I realised that after two hours of constant whipping players arms would get tired". The answer to the problem was time limits, and 3D action adventure with time limits needs quick fights, and that calls for competitors.
"Castlevania has a rich history spanning 22 years, and I thought it would be a great idea to bring together the different characters from the series, and this sort of game was the perfect way".
Igarashi is watching. He's seen your mixed comments and wants you all to know that this isn't a fighting game...it's a celebration of Castlevania's history in a game that is quick to pick up and play and a real treat for fans of the series.
Now if you'll excuse me, I'm off to order a whip and a rakish hat.