Continuing a tradition the company established with Neverwinter Nights, BioWare has announced that their forthcoming PC RPG Dragon Age: Origins will come complete with a robust toolset, allowing players to create and share their own adventures with the community. Users will have access to a full set of assets and areas to use in the original creations, along with a script editor that will allow them to fully tweak creature AI to create their own customised combat encounters. BioWare plans to create a dedicated community web site to go along with the editor, where people who think they are better than you can tell you what you've created sucks.
BioWare will be demonstrating the features of the toolset at PAX this weekend, with a showing at 1:30PM on Sunday afternoon.
By my calculations, the first nude patch for the toolset should be created and in place at least a month before the game comes out, if it isn't already lurking on some crafty fellows' hard disk, eagerly awaiting release.
BioWare Reveals Dragon Age Toolset Details
Toolset to Debut at 2008 Penny Arcade Expo
Penny Arcade Expo
SEATTLE—(BUSINESS WIRE)—Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that it will continue in the studio’s long tradition of delivering powerful content-creations to the gaming community by releasing the Dragon Age™ Toolset. BioWare will be presenting the Dragon Age™ Toolset at the Penny Arcade Expo in the Washington State Convention & Trade Centre today through Sunday. Designed specifically for the highly-anticipated Role-playing PC game Dragon Age™: Origins, the Dragon Age Toolset provides players with developer-grade tools that will allow them to produce their own content.
Attendees of the Penny Arcade Expo will be the first ever to see the new toolset in action as BioWare will provide a live demonstration of some of its exciting features and capabilities. The Dragon Age Toolset will be part of a stage demonstration during the Penny Arcade Expo at 1:30pm, August 31, on the main stage at the Washington State Convention & Trade Centre in Seattle, Washington. Key features include:
Create Original Adventures – Using the rich set of Dragon Age assets and locations as starting blocks, users can modify these stunning areas by adding new quests, characters and scripting to craft their own adventures, fate-defining conversations and cut-scenes.
Powerful Script Editor – Users can fully customise combat and creature AI, allowing them to create detailed action sequences full of heart-pounding party-based tactical combat.
Content Creators Community – BioWare plans to have a dedicated community area online where content creators can share content easily and get content updates for the toolset.
On-Going Toolset Content Updates – BioWare plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.
BioWare has a long history of delivering powerful content-creation tools and support to its community. In 2002, the studio released a Toolkit for the ever popular Neverwinter Nights™ which has allowed fans to create over 5,000 adventure modules of their own design, the most fan-created content in BioWare’s history. Fans have not only created stand-alone adventures with the trailblazing Neverwinter Nights toolset, they still continue to create modules, five years after its original release and have crafted thousands of completely new monsters, hundreds of thousands of in-game objects (eg. weapons, armour, food, special effects, building facades, etc.) and dozens of worlds.
For more information about Dragon Age: Origins, the latest updates, or to join BioWare’s Dragon Age community, visit www.dragonage.com.