Ubisoft's I Am Alive is set in a Chicago ravaged by one hell of an earthquake. You're playing a survivor, and...we don't know much more than that. What we can guess, though, is that zombies and other assorted hellspawn will be kept to a minimum, as the game will be "a more realistic approach to survival". Your questions on what constitutes "realistic" will have to wait, however, as we've a more important question: if Jade Raymond's not working on this game, where's Patrice?!? Is Patrice Still Alive?!?!?
I Am Alive Takes A 'Realistic Approach' To Survival
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Earlier this year, Nvidia unveiled a showcase of real-time ray-tracing using Phasma and some Stormtroopers from the Star Wars franchise. At their conference in Gamescom this year, they showcased the same ray-tracing demo - but instead of running off four Volta-powered GPUs, it was powered by a single Turing-powered GPU.
One of the best things about the CD-ROM era was that it was a great promotional tool. And the best kind of promotions were free games. Specifically. free games with food.