Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!
Oh, So Too Human Didn't Take Ten Years To Make
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Casting an eye over the internet, the general response to Sea of Thieves is underwhelming. The content is lacking. There's no real sense of progression. The combat is janky. Sea of Thieves wasn't meant to be about the game. It was meant to be about what you do with other people in the game. Is that enough?
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