Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up!
Oh, So Too Human Didn't Take Ten Years To Make
Trending Stories Right Now
I once asked a group of Capcom developers, who at the time were working on Resident Evil 6, what they each considered the series' high point to be. I expected most to choose the PlayStation original or Resident Evil 4 but, instead, the most popular choice at that table on that evening was the Resident Evil remake for Gamecube. Not only did this project make Resident Evil look absolutely sensational, but with the benefit of hindsight director Shinji Mikami made many changes to the game's design, all of which were for the better. New players instantly understood why this game was such a beloved classic. Returning players simply delighted in a brilliantly executed 'director's cut' of a truly great video game.
Luke TheNotable streamed the entirety of Fortnite’s “Infinite Dab” animation, which runs for ten hours. For his efforts, he got $2,770 from donations, 6000 new subscribers, a pair of broken headphones (from dabbing too hard), and a whole lot of dab-induced shoulder pain.