We've mentioned Soul Bubbles a few times, most recently in regards to the expert bias inherent in game reviews. GameSetWatch has a great interview up with Oliver Lejade, artistic director of the small French studio that turned out the DS game — it's reasonably lengthy, and a lot of issues get touched on, from Soul Bubbles itself, to that same 'expert bias,' to the market for DS titles (which Lejade says is being killed from a lack of originality and problems related to retail distribution channels). On the problem of how games are picked up by (large) retailers, Lejade has this to say:
Soul Bubbles: Fighting the Tide
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When you travel overseas, you expect some things to be different. Maybe the money is a little bit odd to handle. Maybe there are some customs that seem strange to you but you politely go along with it. Then there are things that are just unfathomably weird, like American toilets.
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