In the pro gaming scene, there is still a long way to go for any level of support from a broader audience at home. But this year should be remembered as a time when Australia made its first real mark on the international stage. Across the board, Australia showed they are fearless, determined, and would offer stiff competition to anyone they faced. We were represented with real Aussie flair, too, as teams whooped, cheered and jeered to pump themselves up, and the fans of the team back home watching online offered massive support through IRC channels and web forums as the events took place. As someone who was here in Germany to observe the team in action, it was great to see fans of other countries begin to gather around the Australians because of the buzz and the entertainment value they were offering at WCG.
But here's a question for you all, as gamers. If you still don't see how 'eSports' could be a quality spectator event, what would help you change your mind? Why are you not interested in watching such events? Is there a second 'generational' shift that needs to occur even within the gaming community for a pro scene to evolve here? It is already a very mature overseas with many players making six figures Australian money.
If you missed the coverage, here's a wrap of everything we talked about: World Cyber Games 2008: Australia Is Here WCG 2008: Team Immunity Bootcamp with SK Gaming WCG 2008: Opening Ceremony Wishes WCG Was Olympics WCG 2008 Day 1: Australia's Counter-Strike Nail Biter WCG 2008 Day 2: Glade Downs Tough Korean in Warcraft 3 WCG: Other Australian in Cologne for GH3, PGR4 WCG 2008 Day 3: Aussies Go Distance in Halo 3 Deathmatch WCG Day 3: Immunity Goes Down Fighting