AU Diary: Blobby-licious

de blob screenshot 20090129.jpg

I played De Blob for a few hours at a THQ press event last year prior to the game’s launch and loved it. When I picked up my Wii last week, this Australian-made platform/painting/rhythm game was always going to be high on the list of games I wanted to delve deeper into. So after polishing off Operation Anchorage yesterday afternoon, I settled in for some funky, blobby-licious action.

And I’m still in love with this game. It’s just so damn lovable. As with Katamari or Monkey Ball, the way De Blob himself moves provides much of the enjoyment. Even using the wiimote waggle to jump – despite numerous criticisms to the contrary – feels perfectly natural and somehow liberating, like you’re physically flinging him around. Or, as Nick Hagger from developer Blue Tongue described it to me, like you’re flicking paint across a canvas. It really does possess oodles of charm while being the kind of game that makes you use words like “oodles” without fear of embarrassment. Anyone who owns a Wii should go out and buy De Blob if you haven’t already.

Also, later this morning I’m heading out to an unnamed games publisher to see a brand new game. I can’t really say any more than that, but I’ll be needing my hat. For sun protection, of course.

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