What Bethesda Learned From Fallout 3

While Fallout 3 is a resounding success, the game wasn't without its flaws. Looking to the future of the Fallout franchise, Bethesda takes with them two very important lessons from their first attempt.

As part of an interview with MTV Multiplayer, Fallout 3 executive producer Todd Howard very briefly mentioned two important lessons he learned from making the game that he would carry with him as the franchise moves forward to Fallout 4 and beyond.

"Greatest lesson? Don't let the game end, and don't have a level cap," said Howard.

Bingo! Spot on the nose, Todd. Xbox 360 and PC players are getting the ending removed and the level cap raised in the upcoming Broken Steel downloadable content pack, so I'd say Bethesda has learned those particular lessons rather well. Good show!

Bethesda's Big Takeaways For 'Fallout 4′ [MTV Multiplayer]


    These are the only two problems I really have with Fallout 3. I mean, I know it has it's share of problems and bugs, but those are the only two that actually bothered me at the end of it. Despite having completed just about every quest in the game, I still had heaps of exploring to do but having reached the level cap kind of reduces the satisfaction in continuing.

    [...] ‘Fallout 3’ image retrieved from http://www.kotaku.com.au/2009/01/what_bethesda_learned_from_fallout_3-2/ [...]

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