F.E.A.R. 2: Project Origin Review: Scary Made Simple

After two unofficial expansions from TimeGate Studios, developer Monolith Productions returns to the series they made famous with F.E.A.R. 2: Project Origin.


    Do we have an ETA on when this FEAR2 hype bullshit will roll over and die? I'm yet to play a monolith game that didn't completely suck story-wise, overuse specular and normal mapping, and have ridiculous anti-climactic boss fights.
    Can't we talk about something cooler? Like, you know... socks? Or even grass? Grass has a nice amount of specular. I wonder what it's story arc will be like?

    I don't know about the Mech Combat. I enjoyed it a lot and I occasionally did wish I was once again in my mech, purely to be safe from the those freaky ghosts. But yeah, giving the player an advantage for a while can be fun, and I think they did pretty well here.

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