Midway Dev Explains Why PS3 Development Is 'A Pain In The Ass'

The PS3 is a powerful, powerful machine, but harnessing that power isn't easy. There are confusing, technical ways of explaining just why this is, but we like Midway developer Shaun Himmerick's explanation better.

Interviewed by This Xbox Life, Himmerick - who served as Executive Producer on the upcoming Wheelman - speaks at length on the topic:

The politically incorrect answer is that the PS3 is a huge pain in the arse. Anyone making a game, if you're going to make it for both [360 and PS3] , just lead on the PS3 because if it works on the PS3 it'll work on 360.

The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they're split you can't share memory the same way. That will bite you in the arse, and it bit us in the arse bad.

We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it's harder on the PS3. The Xbox is just like a dumb PC, which is great because it's easier to build a game on a PC.

Nice, simple, to the point. Just the way we like it.

This Xbox Life Podcast Episode 27 - Wheelman [This Xbox Life, via D+Pad]


    i remember the n64, that was a complicated piece of machinery, in a an article i read it turns out that nintendo made it purposely hard because they didn't want crap developers touching their console, same with the ps2, and with the ps3, and midway is complaining about developing for the ps3, yer i don't remember the last time i bought a midway game...

    Wow a lazy American developer talking to an XBOX website/magazine/fanboy vehicle about how hard the PS3 is to program for... ooh like this is credible. Too bad there are developers out there who know what they are doing - you know like Guerilla Games, Naughty Dog, Liverpool Studio and Insomniac. Stop blaming your lack of skills on a machine. Ah yeah right, if it works for the PS3 it will work on the X360 right? I'd love to see Resistance and Killzone 2 running on a 360 - would LOVE TO SEE IT. Crap, now I sound like a fanboy. Truth is, I own all three machines, but I hate it when developers say rubbish like this to hide their lack of skills and abilities. And its not like Midway is a proven skilled developer anyway.

    To be honest with the amount of cash games cost these days they should work hard ! whiney bastards !

    My job's difficult, you don't hear me whining about it. You put in the work, you reap the rewards. Stop complaining.

    Your whole paragraph sounds like a fanboy rant. he is talking about developing cross platform games and you spurt out sony developers. thats just plain dumb.

    Midway are STILL in business? Still? STILL? They must have made a pact with the devil or something to survive all these long brutal years. As for their comments to an XBOX SITE all I have to say is that Sony makes their machines difficult intentially. When the PS2 first came out, every developer complained how hard it was. But you know what? They suffered. They survived. They adapted. They flourished. And the poor little console that no one wanted is still going. I'm not claiming that the ps3 is perfect by any stretch of imagination but I'm just saying that these developers need to find solutions instead of moaning.

    Midway sucks anyways. I don't remember that last good game they've made. I can't believe they're still in business.

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