Killzone 2 Patched

Update 1.20 hit Killzone 2 over the weekend, bringing with it a bunch of stability fixes and some gameplay tweaks.

Here's the breakdown:

* Stability issue regarding randomly named games has been resolved.
* Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
* Stability issue regarding the Saboteur's disguise ability has been resolved.
* Stability issue regarding game creation with a blank name has been resolved.
* Stability issue with repeatedly entering/exiting game has been resolved.
* Ignore list functionality has been corrected.
* Unlocking of the "Front Runner" Medal has been fixed.
* Incorrectly awarding victory to clans who don't show has been fixed.
* Battle Replay for Corinth Crossing not appearing correctly on has been fixed.
* Issue with not being able to defuse the Search and Destroy objective has been resolved.
* HUD issue when playing as a Medic during Assassination mode has been corrected.
* Controller input has been slightly tweaked and modified.
* Exploit of shotgun auto-lock on has been fixed.
* Issue with D-charges in Campaign mode has been fixed.

I spent the weekend playing Resident Evil 5 in preparation for our review, so I haven't had a chance to get back on Killzone 2 for a bit. How has online play been shaping up?

Which fixes are included with game update v1.20? [Killzone 2]


    Played a good 2 hours of KZ2 MP last night and i must say its awesome fun, couldnt get my headset to work but thats most probably an issue with my headset rather than KZ2. Cant wait to get back to it after work today :P

    I am also suprised that i wasnt getting owned left, right and center. Everyone seemed to be on the same playing field skill wise. A nice change from alot of other MP FPS's

    Because the game encompasses such a different skillset than other FPS games, everyone is having to learn the ropes. Obviously some learn faster than others, but no one is walking into KZ2 as an expert.

    Agree with Gaz and dartmerc... Very fun. Backdrops/levels distractingly beautiful. As far as controls, yes, its not easy at first. Its more of a hip shooter. Stopping to aim is your best bet. Have yet to get tired of any of the levels. I'll shudup now...

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