Capcom: RE5 Versus Code is Not on Disc

Capcom exec Christian Svensson got called out by his customers to explain the puny size of the RE5 DLC, which some took to mean it simply unlocked code already on the disc. He responded.

In reply to "RE5 DLC 1.8MB EXPLAIN THIS TO US SVEN or whoever can," Svensson says:

Keys are 100K or less. It is not a key. We have said in the past, it uses assets from the disc (like levels, models, audio, etc.) but the code is new and does not exist on the disc.

IGN had definitively said on Tuesday that the download was a key. "You are downloading a key that unlocks content already on the RE5 retail disc. The same disc you paid $60 for a month ago." We and other blogs politely asked Capcom WTF, but didn't get any official comment.

But then the Cut Scene's Ben Fritz, arguing a point of view I've found myself gravitating toward in these DLC dustups ("a rather ridiculous attitude of entitlement that gamers need to lose") found Capcom's reply in a now-locked thread. I will say that, parsed out, IGN and Capcom can still be correct. Capcom has said the download makes use of code already on the disc. Again, IGN said "You are downloading a key that unlocks content already on the RE5 retail disc." The difference is what, exactly, is on top of the 100K Svensson says is taken up by a key.

Capcom Says 'RE5' Versus Mode Legit, Not a Key [MTV Multiplayer, sourcing The Cut Scene]


Comments

    that still odesn't explain why we are paying $5 to download nothing but a counter for recieving weapon damage, if it's not on the disc (which I still doubt) we should be paying for what we're getting, 1MB shouldn't cost more than a dollar no matter what Capcom claims.

    The difference is that IGN is wrong (as usual). The versus content (what you are paying for) is not on the disc. A large majority of the models and animations, etc used for versus is already on the disc, as it was used for Mercenaries mode.

    You may say the difference is negligible, but as I keep saying everywhere, versus mode was not an advertised feature of the retail game, and if you don't like it, you don't have to buy it.

    @Diminuendo
    Putting a value on the size of the content can be quite dangerous. Even at half the value you suggested (50c/30 MSP per mb), something like Galactrix, which was slammed for it's 1600 MSP price, would actually be 8610 MSP(AU$142). The Shivering Isles expansion for Oblivion would 29820 MSP(AU$492).

    You guys are so whinny. You act like they had an obligation to put this on the disc, for free, but when exactly did Capcom announce this? Not too long before they released the game. For years all you guys knew you were getting was the offline mode, with a two-player co-op avaliable. That's it. Yet you act like Capcom advertiesed something then failed to deliever unless you handed over five bucks.

    So here's the question I ask you; would you have rathered they push RE5 back a month to put this on the disc for free or just scrapped the multiplayer content? Because judging by the fact that they announced it so close to hte release date shows that at the time they went gold with it they weren't entirely sure if they were going to implement it or not. My guess is that they only got the idea to put in a VS. Mode after they finished the online components for the Mercienaries, but ran out of time to implement it in the final game. After all, this isn't something that was planned from the start but rather a last-minute idea that took longer ti design then they would have liked.

    But the bottom line is that they never advertised this mode was even possible until a month ago, yet you act like they're ripping you off by charging you for content that you never even knew they were making.

    @Karachi King
    size alone is not my limit to my math, it's also the value of the set to the user (I have not and will not buy it unless it drops to a dollar or less) there are no cover mechanics added, which were used to make the lack of run-and-gun in the game against enemies with firearms, making the mode, shoot with knock back weapon, shoot again, shoot again, and pretty much the victor is the one who shoots first.

    The problem is that even though the mercenaries mode may not be on the disk is that other than basic "weapons now do damage to other players" and "this weapon does this much" no new data is added.

    $5 may have been a reasonable price if Capcom put in the effort to optimize vs. mode, but they didn't, they slopped together a small extension for vs. mode.

    Things have value set by how much people feel that its worth, if the prices of these things are higher than their value it is unreasonable to expect people to pay for them.

    @Shaoken
    my complaint has never been that they are charging for VS. mode, it's been the pitiful amount we are getting for what we're paying and the lack of polish.

    I honestly, with how it is, wouldn't care if no vs. mode was offered.

Join the discussion!