Study Finds Games Reinforcing Positive Behaviour, Too

Last year some researchers at three universities found, of course, that "violent games normalise our children to violence." The same researchers, this year, say "prosocial" games can normalise kids to good behavior.

Middle schoolers in Singapore and Japan, and college students in the U.S. were observed in three studies, according to the research, which has been released online and will be published soon in a professional journal. Here's the breakdown:

• Of 727 Singaporean middle-schoolers, research showed "those who played prosocial games exhibited more cooperation and empathy."

• A study of 780 fifth-graders and 1,050 eighth and 11th-graders in Japan found that "prosocial gameplay predicted later increases in prosocial behaviour over a three- to four-month time span.

• And a study of 161 U.S. college kids found that those who played prosocial games behaved more prosocially toward another student in a subsequent task than "those who played either neutral or violent video games."

In the U.S. study, at least, the prosocial games were Chibi Robo and Super Mario Sunshine; the neutrals were Pure Pinball and Super Monkey Ball Deluxe, and the violent ones were Ty2 and Crash Trinsanity.
"Those who played the violent games engaged in more harmful behaviours toward other students."

Conclusion - well, mine anyway: Video games, like books, movies, conversation, anything else in your environment, can have an effect on your expectations of the world and how you manage them. But it's nice to see that while violent games correspond to violent behaviour, someone asked the extra question to see if play-nice games meant likewise.

Video Games Can Teach Helpful Behaviour, Too [PhysOrg via Destructoid]


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