High Voltage: Wii Exclusives Can Handle... Tens Of On-Screen Enemies

High Voltage, the studio behind the (latest) bacon-saver for Wii core gamers, The Conduit, says his house will show off two more Wii exclusives at E3, capable of five dozen onscreen foes, minimum.

HV exec Eric Nofsinger says they'll be showing "two big ones" at E3 - no, not that - both of them FPSes like The Conduit. In an interview with the French site Nintendo Master, he said High Voltage is looking "to do some things that are very, very rare, even on the 360 or PS3."

Some of the things we're doing with sheer number of enemies onscreen and things like that are very impressive. We've got a demo that we'll be showing, where the average number of enemies on the screen at a given time is 65. And it goes up. There's areas where you go onto a vista and there's an incredible number of enemies.

I'm not sure that 65 on-screen enemies, on average, is all that "rare" for the PlayStation 3 or Xbox 360, which can handle multiple hundreds. Hell, MAG is gonna do 256 of them in multiplayer. But Nofsinger almost certainly is being mindful of the disappointment in Dead Rising: Chop Til You Drop's comparatively sparse zombie horde.

Conduit Dev revealing Two Wii Games at E3 [GameSpot via Cubed3]


    look he said 65 enemies and then it goes up so make sure u watch this space because hvs are proving that the wii can do alot more than last gen consoled ps2,gamecube,xbox,ect we now the wii isnt hd but the wii can thump out some amazing visuals that look the same as some hd games thats the truth in so im thinking 200 plus enemies but who nows lets wait for e3 to find out oh if the 360 gets 6000 enemies on screen at once with good ai i highly doubt it m8 dead rising with 100 on screen had poor ai so there is no chance for 360 to do this HVS will prove this at e3

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