Groping The Elephant: Playing the Sex card CrashT asks whether it's okay to include overtly sexist mechanics and characters in a game.
BLDG BLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds Jim Rossignol tackles the way designers use architecture to convey just how evil our in-game enemies really are.
Narrative Flood: To Be Continued… Richard Cobbett criticises games that don't provide satisfying narrative closure.
Racialicious: Don’t Hate the Player, Hate the Game: the Racialization of Labor in World of Warcraft Racism is alive and well in attitudes towards gold farmers in the WOW community. Eurogamer: Retrospective: Pathologic Lewis Denby dissects a quite extraordinary Russian developed adventure.