Team Fortress 2 Update Answers Item Drop Questions

Team Fortress 2 update time! The folks at Valve are clearing the air about any confusion about gaining items. That's awfully nice of them.

The Spy Vs. Sniper update brought randomisation to item unlocks, dropping Achievement based milestones. This was supposed to address the spate of specific classes populating servers every time a new update shipped and to deal with imbalance-the best players were scoring unlockable items much quicker than the new players.

Valve addresses questions about the new item drop system. Questions like "Why did we build a new system?" or "What did we do?" or "How long do I have to play to get an item?" Head over to embedded link below to have these questions answered — but not all questions — confirming a trade system and how Valve will refine drops. There's also new TF2 merch, too!

Every one of you deserves a medal! [Team Fortress 2 Thanks everyone who sent this in!]


Comments

    Since the game hasn't degenerated into a post-update mess of jarate spam and undead spies with handcannons, i think Valve won.

    Remember the hordes of sandscouts? It was awful.

    Now, teams keep a similar balance to before.

    Maybe the AFK thing is a bit off a screw up, and item rolls could happen a leeeeettle bit faster, but other than that I like it.

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