Well, The DSi Didn't Stay Piracy-Free For Long

I've always suspected that whole point of the Nintendo DSi - and its online firmware updates - was not to introduce new features, but to curtail piracy. Fat lot of good it's done them.

See, the DS and DS Lite were easy pickings for anyone looking to play homebrew titles or pirate illegal copies of DS games. All you needed was a flashcart - like the R4 - and you were good to go.

But the DSi is different. The R4 won't work in it. Also, because it can update its firmware, every update can - like the Wii - block the latest attempts at circumventing its security. And it's successfully managed to hold out for, oh, a whole six months.

Meet Supercard's DSONEi, a flashcart that is able to get around this by beating Nintendo at their own game. Say you use the DSONEi to play some old Lucasarts adventure games on your DSi. Then Nintendo releases a firmware update, you install it, and your Lucas games stop working.

All you'd need to do is wait for the Supercard team to come up with a fresh workaround for Nintendo's latest update, download new firmware for DSONEi device, and you're back in the game.

Sure, it's not a perfect solution, as you're reliant on Supercard to continue supporting the device. But a flawed workaround is better than no workaround at all if you're a homebrew fan and want to make the most of your new Nintendo handheld.

New flashcart seeks to circumvent future lockouts from DSi firmware updates → [Tiny Cartridge]


    Why cannot people just stop pirating games, think of how much money publishers and manufacturers must invest to stop thieves from taking their games and then distributing them. This product is made to make money out of people who want to steal games, except rather than going back to the industry where more and better games can be made instead it is going into a criminals pocket. If people were NOT giving money to these guys so that they can steal games then the games would be cheaper in shops as they wouldnt have to worry about putting anti-piracy measures on everything.

    Piracy has already killed or at least severly hampered the growth of the PSP, publishers are choosing not to release games on it. Who gains, no one. All the criminals have only succeded in ripping off legitimate customers.

    I want to know how people can sue pirate bay even though they are not selling anything on their site that is explicitly encouraging piracy. The membership gives you tutorials and help on how to use the site, but that doesnt mean that you will use it for evil.

    This product has been created with the sole intent of allowing people to circumvent the DSi's security. As such they should either be paying royalties to Nintendo and each of the games distributors or they should be shut down. The one advantage this product holds is that if Nintendo does decide to take down these criminals then all support for the product will cease and everyone who got the product will be stranded. And all nintendo needs to do is to with each new game release force a hardware update.

      Legal definition of "steal":
      The wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently. No particular type of movement or carrying away is required.

      Piracy of video games is NOT stealing.

        wepoo, according to your definition, video game piracy is stealing.

        @Gambit, not all users of these products pirate commercial games. The problem is, a lot do (I'd love to see a survey on this), and once you have the means the temptation is there.
        Personally, and I know this isn't legally correct, I see a peice of hardware as something I own and am free to do whatever with, in my case I like to open the hardware to it's full potential; Being able to run SCUMM, SNES and Sega emulation and homebrew is my priority, but I may be in the minority.

        I'd like to see Nintendo wake up to themselves and begin distributing full retail releases through the DSi Store, I think this would an effective means of countering piracy.

        Hmm, I think they'll argue the point that the benefit you are depriving them of is the ability to sell said game...

        While I don't it, software piracy is not stealing (or piracy in the traditional sense anyway), it's copyright infringement. There IS a difference, though they have similar results.

      Why do people pirate games? Did YOU pay for Mirror's Edge?

        @Brady: I did pay for mirrors edge, and I believe that it was well worth it.

        I understand that these chips originally existed for the use of backing up games that you owned,(it is just that so many people abused this privilege that it had to be withdrawn.) and for the distribution of home brewed games. Although with the DSi it is now possible for the good ones to be marketed via the nintendo store. It is the fact that people are making money off other peoples work that annoys me the most.

        It is a version of stealing, the end effect is no different to taking a cd key, torrenting a game or walking into a shop and taking a game without paying. The point of this article is not to argue what can be included in the term stealing, it is the fact that this device is created with the sole purpose of allowing people to play games that they didn't pay for.

        @Ben: Why do you think that the PSP has very few games? When it was first released cracked versions of games were avaliable within the day. It has had the highest proportion of piracy of any console. People buy it with the sole intent of getting pirated games. Resistance: Fall of man was avaliable as a pirated version within an hour of its release. Publishers know that there is a huge risk supplying games for the PSP and they now no longer think that risk is worth taking. Store are also withdrawing support for the consoles as there is so little money to be made from them. This is all caused by the fact people pirate PSP games like crazy. People choosing to steal the games rather than legitimatly buy them has destroyed a console. It has not helped anyone, those that pirate think that the console is dieing because there are no good games. Well who caused that. I know that if those people who stole instead did the honest, right and good thing and bought the game, there would be twice as many games on the market.

    "Piracy has already killed or at least severly hampered the growth of the PSP, publishers are choosing not to release games on it"

    No the growth of the PSP was hamperd because it was a ludicrously expensive system with fuck all games on it.

    Similar cards have been available since before the Aus release of the DSi. There are about 50 places in Akihabara to buy these and even more online.


    The legal definition has not been updated to include the nature of digital theft which doesn't take into account that the original can be copied exactly without causing harm to the original media. It is still theft - if not on a physical level, then definitely on an intellectual property level. When you buy a game, you don't necessarily buy the game. The game remains property of the creators. You buy a license to use that game forever.

    Regardless of semantics over the definition of the word 'steal', pirating games is illegal, and it's illegal for a reason. We have laws to protect intellectual property for pretty much the same reasons as we have laws to protect other property.

    We need intellectual property laws and they are not going to change anytime soon. If creators want to let people have free-er access to their intellectual property, they have the means to do that through 'creative commons' licensing. The fact is though that most creators want to protect their intellectual property for obvious reasons. Most people in their place would do the same.

    Yeah, they had these 2 weeks after the Japan release... Ages ago...

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