IPhone Install Base Vs Console Install Bases

Ever wonder why people will not shut up about iPhone gaming, even though the platform is yet to really hit its straps? This graph, showing the install base of the device compared to the install base of "real" gaming systems, explains it.

Combining the iPhone and iPod Touch together, you can see that while the handhelds have a long way to go to match the same number of users as, say, the DS, they're nipping at the PSP's heels.

Of course, not everyone who buys an iPhone or iPod Touch will buy/play games on it, so they'd need to overtake the PSP by a considerable margin before that really meant anything. But at the rate they're gaining, that day won't be too far off...

Oh, and please note, this graph isn't hard science. The install bases are taken from various points over the past few months, so look at it as more of a general guide to the state of affairs, not a millimetre-perfect representation of the console market as of June 11, 2009.

The iPhone Is a Pretty Damn Big Platform to Develop Games For [Gizmodo]


Comments

    I believe that graph would be a little different if there were any other decent phones on the market at the moment...

    That is true. Most people move towards the iphone because of its ease of use and the fact that it's concept has existed alone in the market for a while now.

    Oh come on! It equates the experience of playing on a small touch screen with no buttons with playing on a home entertainment system with a variety of controllers??

    And yes, not all iPhone owners play games - in fact I'd go so far as to say (doing a survey of the owners I know) that only one third actually do.

    For the record I own an iPhone, and a PS2, PS3, Wii and I intend to buy a DS to play Scribblenauts on.

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