Microsoft: Project Natal Can Support Multiple Players, See Fingers

Microsoft: Project Natal Can Support Multiple Players, See Fingers

Earlier this week Microsoft let me try Project Natal in a hotel suite where test-versions of the new gaming sensor array was set up. Three times, I thought I found a flaw in the systems.

I thought the system, as impressive as it was in letting me play kickball with virtual balls on a TV and no controllers on my body, might not be able to handle multi-player gaming.

Wrong, the project’s director, Kudo Tsunoda told me. He had me look at a special display set up as part of the ball-ricocheting demo. What I saw proved how clearly Natal was easily reading both my body and his as we both stood in front of the sensors. We appeared on screen as simplified, mutli-jointed stick figure skeletons within silhouettes of our bodies. It clearly saw us as separate people. There would be no problem, he said, for the system to support a game that let us play at the same time and track our movements separately.

I thought Project Natal might be good for reading big body movements but not for finer finger movements.

Theoretically, I got that wrong too, Tsunoda told me, though he didn’t have a way to prove it to me there. The stick-figure skeletons that Natal recognise us as did not have fingers. Each one had a short stick for each hand. I saw no fingers, so I assumed it could not see my fingers. There seemed to be no way for Natal to know, say, how many fingers I was holding up. If it could, then it could maybe read hand signs issued to squadmates in military first-person shooters. I questioned Natal’s ability to detect those finer movements. Tsunoda said that such detection was possible, though the sensitivity would be different at different distances. He thought my fingers idea was do-able.

I thought that the Natal could be fooled to let me drive Burnout Paradise one-handed.

Wrong, for sure. Microsoft had EA’s Burnout Paradise programed to work with Natal. As I stood in front of the sensors, I moved my right foot forward to accelerate, and moved it back to decelerate and reverse. I held my hands in front of me, pretending to turn a steering wheel. The Natal had registered me in under a second and was letting me control Burnout smoothly. I saw, in another monitor, how it read my stick-figure skeleton. I guessed that it was reading my hands as a single unit moving in space and that it wouldn’t be programmed to know or care if I put one hand behind my back. It did. When I put my hand behind my back and just waved one hand in front of the TV, the Burnout car failed to steer. The Natal needed to see two hands. Maybe it’s cooler to drive one-handed, but Natal not letting me do it was impressive in its own way.

I thought Natal had to be used in bright light.

Wrong? The demos I played of Natal were set up in dimly-lit hotel rooms, except for Peter Molyneux’s Milo demo which was set in a bright room. Tsunoda said lighting was a non-issue for Natal. Maybe so, maybe not. But if it works in a dim room, that’s not bad.

With Project Natal not due for release at least until next year, we’ll all have plenty of time to question every aspect of Natal. The strong showing the system had in its first week in public suggests that it may withstand the scepticism. So far, it’s fun. And it works.


  • Wooooooooooop!

    I still believe, they should develop a controller aswell. Obvioulsy they are going for a no-controllers apporach compared to the Wii and the PS3’s upcoming motion technology.

    However, from the PS3 Demo, it is SO precise with movement of your hands and body. Although we only saw this in some 3D demo & not a game. But i belive Sony’s technology works well with fighting and shooting games & Microsofts with other games.

    I’m just confused about using a trigger to shoot if Natal is compatible with FPS’s. Either way i’m VERY excited. Both Sony & Microsofts technology looks way more advanced than the Wii.

    HOWEVER, i believe this will draw a lot more people to each console – i don’t think it will mean one of the two or both will outsell the Wii. ALL Wii games are developed for the motion controller, developers won’t HAVE to most likely develop for the Natal – but would be a wise choice.

    And since the fad of the Wii is so popular, people will (casual gamers as they are called) will still buy the “cheaper” Wii because it looks so FUN (for a few weeks).

  • I don’t know about you, but my arms tend to get worn out when I hold them up for extended periods of time, so, while this technology might sound like fun, I doubt people will want to play racing games for more than half an hour unless they build up a major tolerance to the pain…

    I must say though, I’m sure Activision will be all over Air Guitar Hero… The rest of the band will be kinda sucky though… You might as well be playing that Wii Music game.

    One more thing too: How would Natal cope with people who are missing limbs or are disabled?

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