Snapshot: Infinite Interactive's Steve Fawkner

steve1Snapshot is all about giving you a glimpse into the lives of the people who make the games you play. Think of it as Cribs, but with fewer obnoxious celebs and more development geeks.

Every Snapshot will see us ask five questions of a game developer, hopefully providing you with a little insight into what they do and why they do it. Also, we show you their desk.

First up, we have this guy. He made Puzzle Quest.

Who Are You? My name is Steve Fawkner. I'm the CEO and Creative Lead at Infinite Interactive. It's my job to come up with the crazy ideas for our games, and also to try and take credit for other peoples' crazy ideas when they're better than mine (which is frequently the case).

What Work Did You Do Today? I spent most of today helping one of our teams add our cutscene system to their project. I made them a small example scene with a huge Daemon asking for Ice Cream. Other than that, it was the usual round of Production/Design meetings to make sure all of our projects are on track.

How'd You Get Your Job? I started Infinite Interactive about 20 years ago, so I guess I promoted myself to my current position.

What's The Last Game You Played And How Was It? The last game I played was Assassin's Creed. I'd been meaning to play it for about a year, but finally got around to it last weekend. Technically, it's just a beautiful game. I'm not averse to a bit of subtle assassination either.

What's On Your Desk? Surprisingly little gaming paraphernalia, but lots of empty Red Bull cans, and every designer's friend, the Thesaurus!

(Note the crazy herbal drink from Sweden and the D&D Monster Manual, a blatant clue that they're not yet done with exploring fantasy worlds - Ed.)

stevesdesk1

If you're a game developer who'd like to be featured in Snapshot, we'd love to hear from you. Just answer the above questions and send us a photo of yourself and your desk.


Comments

    I went to a Dissecta talk this guy gave. It was really informative. It was great to get to know how real companies actually worked, and it restored a bit of my faith in the industry my uni destroyed.

    Thanks Steve.

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