What Would You Like To See In Command & Conquer 4?

Us, we'd like to see more Kane. And more Tim Curry. Still, EA would like to know what all of you would like to see in the next - and possibly final - Command & Conquer game.

To that effect, a survey has been doing the rounds, listing several planned features for the title, and even going so far as to directly reference the name "Command & Conquer 4".

Some of the highlights include:

Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single player and multiplayer modes, co-op play, and new stylized, live-action cinematics.


Which of the following features would you like to see in a future version of Command & Conquer?

* Play in the first RTS game with MMORPG like player progression in which you are rewarded every time you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allows you to level up your abilities and unlock new units, powers, and upgrades to your arsenal. * Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games * Play the campaign on your own or tackle it with a friend, as co-operative campaigns return * Play in epic 5 vs 5 online multiplayer with all new objective-based game modes * Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the Crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options * Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report. * Play in the first ever class-based C&C game - a new challenge for C&C and RTS players to master.

In other words, "did you like what Relic did with Dawn of War II? Because that's what we're looking at here". I'm a little sceptical about some of that other stuff, too, especially the "first ever mobile base in RTS games" bit (it's not) and the " trademark C&C cinematics taken to the next level with grittier, stylized FMVs" bit (no thanks, we like our cornball).

But hey, it's just a survey. Not a press release, not a product announcement. So don't panic just yet.

Survey Suggests Command & Conquer 4 Details [Shacknews]


    I don't mind if they rip off DoWII multiplayer reward system. Its a good system. The singleplayer itemisation thing would make no sense though.

    I rather like CC3. If the game wasn't so unbalanced it would have been fantastic. Nod never felt so right :)

    I hope they don't try to change too much of the theme and identity of the story elements. It was bad enough when they turned the Nod from big bad guys to "misunderstood freedom fighters" -_-

    I would like to see them make the game feel more futuristic. In essence a true follow on from Tiberian Sun. C&C 3 felt like it went backwards instead of forwards. What happened to all the tiberian based lifeforms, mutants as a separate renegade faction etc? I know many will disagree but I thought the gameplay of Tiberian Sun was wicked. C&C 3 just didn't feel like a true continuation of the second game in the series and the story barely followed suit.

    I guess we have EA to blame though, I am still bitter at them since they dissolved Westwood Studios. Biggest mistake they ever made.

    I will give them credit for Generals though, but C&C 3 and Red Alert 3 barely do their predecessors justice.

    How about they they dump the FMVs all together, I've never watched through an entire scene because of the shite production and acting.

    Why do all RTS games try to have RPG elements these days...what is so great about leveling a hero unit...TELL MEEEEEEE!

    Brady said:
    "Why do all RTS games try to have RPG elements these days…what is so great about leveling a hero unit…TELL MEEEEEEE!"

    It gives the player a sense of continuous progression and achievement. Like in an rpg, obtaining new 'shiny's' and becoming more powerful gives a much better sense of 'I'm becoming a better bad ass the more i play'.

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