While players will still have to pay to play Realtime Worlds' massively-multiplayer online game APB, head honcho David Jones says they won't be paying a flat monthly fee.
APB has cost Realtime Worlds around $US30 million, between development, data centres, and hardware, so we'd certainly forgive them if they wanted us to pay a monthly subscription rate to be a punk girl with a white mohawk. However, speaking to VG247 during the Develop conference this week, boss David Jones indicated that was not the direction the company is going in.
"Basically, you have to buy the client. It's a traditional game that you buy... We're not going the normal ‘you have to subscribe to play the game every month' route. What we haven't said is which route we are going, and in some respects we're still looking."
Still looking, but Jones assures that APB's subscription model will be unique and interesting, allowing players to fully understand why they should spend money to cover the company's investment.
And now it's time for my suggestion! Allot server bandwidth based on the amount of money players on said server pay. The more money they deliver, the less lag they experience. They could even introduce a free server featuring turn-based shooting.
What? It's a brilliant idea.