BioWare Sees A Future Of Games Without Combat As The New Shit

Dragon Age and Star Wars: The Old Republic developers BioWare may still rely on hack and slash violence to keep the game-buying masses satisfied, but it also sees the possibility in mass appeal games that don't rely on combat mechanics.

Instead, BioWare creative lead Greg Zeschuk envisions mainstream games driven by story and acting, not "battle moments," telling GamesIndustry.biz that "we're actually getting to the point where the acting is almost there."

Obviously, not all games rely on lasers, swords, and laserswords to succeed. But even 2008's bestsellers still relied on combat, whether that meant shooting Locust hordes in the face or launching blue shells at other kart racers.

Zeschuk and fellow BioWare lead Ray Muzyka believe we're on the cusp of seeing blockbuster games "that are story-driven."

Muzyka, in particular, thinks the video game industry is at its "mid-point of maturation."

"It's almost like we finally got our camera built in the movie sense," he says. "It took a long time, decades in the movie industry, where we went from black and white to talkies to the point where we actually started to get rich acting and direction and the subtle moves of camera and things like that that are now accepted practices. From that point on the industry just flourished, and I think the videogame industry is at that point now..."

Doctors On Call [GamesIndustry.biz]

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Comments

    Interactivity is obviously the key here, not necessarily combat. Shooting and fighting has been the norm in games for ages now, but maybe a more passive interaction will work.
    The only way I see this being successful, though, is with a high quality storyline being the main component of this "new shit". Fortunately, high quality interactive storylines and Bioware go very much hand in hand, so I guess of anyone, I would put my money on Bioware making this future work.

    SOS on the PS2 is one of my favourite games of all time. apart from having to hose down (with a hose) a bad guy to stop him from shooting you, there was no combat. i thought disaster was gonna be more like that, but i guess i just have to wait longer. i was also kinda hoping alan wake was gonna be less combat centric but that changed...

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