Do you have what it takes to get a review published right here on Kotaku? Daniel does, as he does the swamp thing with Fallout 3’s latest DLC, Point Lookout.
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
This review was submitted by Daniel Calcei. If you’ve played Point Lookout, why don’t you let Daniel know whether you agree or disagree with his thoughts.
Fallout 3: Point Lookout (360, PC)
This is fourth piece of downloadable content for Bethesda’s post apocalytpic RPG (well, more of an FPS with some numbers). It’s focused on the swampy region of Point Lookout, Maryland and is the best piece of extra content yet.
The freedom to explore – Like vanilla Fallout 3, Point Lookout works best when you forget questing and just wander around a huge open area exploring, in this case, the vacant cabins and swampy ruins. Soak it all in, so to speak.
The side quests – While the main storyline is a little lacklustre (excepting one tripped out experience), the several side quests are all an excellent showcase of Bethesda’s talent. Particularly, without spoiling anything, the quest involving completing a Chinese spy’s mission.
The new weapons – Bethesda wanted to go for that rustic feel. So they reskinned a few existing weapons and made them all swamp-like. They also made an axe. Ultimately, none of them are as satisfying as the weapons in previous downloadable content.
The new enemies – Enterprising modders have discovered that the Tribals you fight in Point Lookout have an arbitrary increase in damage against the player. Bad Bethesda. Don’t disguise your bad AI with an increase in health.
Despite the lacklustre enemies and weapons, Point Lookout is a worthy addition to Fallout 3 and, this time, is well worth the money.
Reviewed by: Daniel Calcei
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