Fumito Ueda is an armchair critic. "I play a lot of games," he says, "and I look from a very critical view of the games I play."
So what does he think about, say, Grand Theft Auto IV and Super Mario Galaxy? Meh!
In an interview with LEVEL magazine, the Shadow of the Colossus designer states GTAIV lacks innovation and has the same basic premise as the other GTA games. He mixes the sugar with the spice and says he is impressed by the graphics.
Regarding Super Mario Galaxy, Ueda played it because parts Shadow of the Colossus apparently inspired a giant robot boss in SMG. Translation via NeoGAF's darkwings:
Yes I have played it, it was hard to not to since it was rumoured that Miyamoto-san was inspired by me. But I had expected more, that segement, was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isnt that they didn't borrow anything that isn't unique for my game, but that they didn't make more fun stages out of it.
Honestly, this is the first we've heard of this. SMG boss battle inspired by Shadow of the Colossus? Does that mean Fumito Ueda invented the giant boss battle?