Gamasutra: Ken Levine on Studio Culture: From Looking Glass to 2K Boston Christian Nutt chats with one of the industry's most passionate and creative thinkers.
Versus Clu Clu Land: So Close! Iroquois Pliskin offers this superb analysis of the failings of Mirror's Edge.
Rock, Paper, Shotgun: Some Stuff About Open World Games Jim Rossignol muses on the heightened demands players place on games that opt for the open world.
Critical Distance: Critical Compilation: Fallout 3 Comprehensive essay on what the blogosphere (including me!) discovered while exploring the wasteland.
Offworld: One More Go: Final Fantasy XII, Wasting your time the scientific way Margaret Robertson reflects on her persistent obsession with Square's flawed RPG.