Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
GameSetWatch: Can Murder And Games Meaningfully Meet?
Christian Nutt ponders how murder can carry weight as a narrative device when gaming’s body count is, well… countless.
GameSetWatch: Can Games Become ‘Virtual Murder?’
On the flipside, Benj Edwards assesses just how close games have come to being real “murder simulators”.
Eurogamer: Koda Game Lab
The ever-eloquent Simon Parkin creates “the best unicycle-based, sea-predator-themed, crooner-soundtracked shoot-’em-up you’ve never played” with Microsoft’s design kit Kodu.
Critical Distance: Critical Compilation: BioShock
Michael Clarkson presents a sterling summary of everything of value ever written about Rapture.
Rock, Paper, Shotgun: Gaming Made Me
The lads from RPS (and some developer friends) explore their gaming influences in fascinating, funny and deeply personal fashion.
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