Sunday Supplement: "In less than an hour I'd made my first game."

Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.

GameSetWatch: Can Murder And Games Meaningfully Meet? Christian Nutt ponders how murder can carry weight as a narrative device when gaming's body count is, well... countless.

GameSetWatch: Can Games Become 'Virtual Murder?' On the flipside, Benj Edwards assesses just how close games have come to being real "murder simulators".

Eurogamer: Koda Game Lab The ever-eloquent Simon Parkin creates "the best unicycle-based, sea-predator-themed, crooner-soundtracked shoot-'em-up you've never played" with Microsoft's design kit Kodu.

Critical Distance: Critical Compilation: BioShock Michael Clarkson presents a sterling summary of everything of value ever written about Rapture.

Rock, Paper, Shotgun: Gaming Made Me The lads from RPS (and some developer friends) explore their gaming influences in fascinating, funny and deeply personal fashion.


Comments

    what do we have to do to get Kodu in this country dammit?!!

    Did anyone red the BioShock article at Touche, Bitches (www.touchebitches.com)? I thought it was good. Kind of made me want to play it again :S Critical Distance linked to it, I think.

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