Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.
Chewing Pixels: Lest We Forget Simon Parkin ponders what it means to make a realistic or authentic military game.
Suicide Girls: Brutal Legend And The Worlds Of Tim Schafer PixelVixen argues that our favourite Tim doesn't just design games, he builds entire worlds.
The Escapist: Designing Religion Alan Au examines how Sid Meier's Civilization series has handled religious matters from game to game.
The Brainy Gamer: The Darkness Michael Abbott inspires me to revisit Starbreeze's disturbingly well-conceived shooter.