Fallout 3 Mothership Zeta Micro-Review: The Final Frontier

Bethesda has released the final planned downloadable content for Fallout 3 on the Xbox 360 and PC, beaming players aboard a strange alien vessel in Mothership Zeta.

We've been to Alaska in the past, Pittsburgh in the present, and we've even taken a field trip to Point Lookout State Park, so really, is there anywhere left to go but up? Mothership Zeta takes Fallout 3's protagonist far above the chaos of the D.C. Wastelands in order to experience a different kind of chaos aboard an alien spaceship. New weapons and armour aid our hero in his or her quest to escape alien captivity and perhaps save humanity from a threat worse than nuclear annihilation.

How does Bethesda's post-apocalyptic masterpiece fare in this strange new setting?

Loved Great Moments In Sci-Fi Adventure: Mothership Zeta is a classic tale of pulp science fiction. Boy (or girl) meets aliens, boy is experimented on by aliens, and boy leads a ragtag band of prisoners in a revolt against their alien captors in order to save the earth. You acquire alien weaponry, uncover secrets of alien technology, and eventually find yourself back on the planet with enough new hardware to make a high ranking member of the Brotherhood of Steel weep. While most of the action is standard Fallout 3 fare, only with the player using new weapons to kill new creatures, several impressive set pieces really make the downloadable content sing, including a thrilling conclusion that will leave you seeing stars.

Space Tongue In Space Cheek: Mothership Zeta might take place in the shallows of space, but its sense of humor is quite down-to-earth. A motley cast of characters joins you on your quest to escape the alien's vile clutches, adding much-needed laughs to what otherwise would have been a rather plain adventure, despite the extraordinary setting. It's comforting to have other humans with you in this strange locale, even if one of them leads you on a wild, Star Wars reference-riddled ride through the ship's waste disposal system, and other is a Samurai that speaks extensively in Japanese, which no one else in your "crew" understands.

Hated I Am Generator-Bane: You will be blowing up a lot of generators in Mothership Zeta. Almost every major objective in the downloadable content involves blowing up generators, to the point where when you come across a quest with a different objective, you'll still be keeping an eye out for them, just in case. It wouldn't be as annoying if there were different ways to take out said generators, but no... it's all pretty much the same thing.

As the last of the planned Fallout 3 downloadable content, Mothership Zeta isn't quite the ending I had hoped for. As grand finale's go, it's got grand in spades, but is sorely lacking in the finale department. Don't get me wrong here... it's an excellent experience, but it just doesn't deliver the sense of closure I'm looking for in Fallout 3. At the end of your adventure you're back on the surface, a bit older, a bit wiser, a bit better armed, and wanting more. Bethesda has said that taking the level cap past the 30 established in Broken Steel would unbalance the game. Fair enough. If we can go no further, give us a grand finale.

Mother Zeta might not be an ending, but it's a roller coaster of a space adventure that's well worth the price of admission, especially if you hate power generators.

Fallout 3: Mothership Zeta was developed by Bethesda Softworks and distributed to the Xbox 360 and Windows for download on August 3rd. It's also announced as coming to the PS3 later. Retails for 800 Microsoft Points ($10 USD). Played PC version. Played the core quests, got a bit sidetracked, sampled the new weapons, raised my hero from Level 29 to Level 30 over the course of about five hours.

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    The maximum GS at the moment for games is 1750...as seen in Halo 3 and Gears of War 2...

    Honestly it wouldnt surprise me if Bethesda is keeping a couple of ideas up their sleeves.

    Perhaps during the Fallout 4 Dev cycle we might see 2 final DLC Packs that link the two games together and keeps the Bethesda Fallout series as one continuous Narrative?

    I hope so. As for Zeta, I've found it quite enjoyable, an Interesting little sojurn and something to break up the Wasteland Vision.

      I hope Fallout 4 has nothing to do with the storyline of 3.

      The Fallouts have never really being "SEQUELS"
      Fallout 2 did have a relation to the original but different characters & all.

      I hope for Fallout 4 (Or this Fallout: New Vegas)
      It's a new chapter after a trilogy or something. The Wasteland becoming more clean and the world moving on. I dunno, something different once again.

        Im not saying continuing the Storyline, rather connecting Bethesda's Fallout East Coast Narrative together...so their not "stand alone" games, but a Wasteland Narrative of different stories. The dropped Massive Hints about the Commenwealth, in both The Replicated Man, The Pitt, Point Lookout...so Id say that will be the next game will be..

        So moving the action further north or dropping big hints about what will take place in the next game.

        Fallout 2 was most like a direct Sequel since it involved the Original Vault Dwellers Great/Grandson and the original inhabitants of Vault 13...but you know.

        Also, as for the Wasteland moving on....eh...you start doing that and it becomes less and less Fallout...in my view.

    Looks good but I might wait and see if they do a retail pack with this and brotherhood of steel. Don't think I can handle GFWL and the joys of getting it to work with my steam copy of the game.

      From what I've heard...

      Broken Steel and Point Lookout are coming out September 1st in a Retail Pack.

      Mothership Zeta will only be included in the Game of the Year version with the other 4 DLC Packs...at least thats what Beth told us during E3.

    Ok, so there wasn't a really grand finale. But what about the ending in the main game? That was pretty epic. Not sure how you want them to top that.

      I reckon they may still bring out some other DLC. Perhaps not as big as the ones they have, something cheaper and smaller perhaps.
      Its only been out for a year nearly & gamers need to deal with a little longer before the next Fallout or Bethesda RPG.

      I just dont think the DLC needs to be the "ending".
      That is what the main game/storyline is for. Why give the game another ending when it already sort of ended.

      You can just imagine completing the DLC before the main games storyline ending.. Thats how i would look at it.

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