Fat Princess Micro-Review: Lets Them Eat Cake

Kidnap the princess. The sometimes fat, sometimes thin princess. Fat Princess is a new take on the multiplayer favourite, capture the flag. With cake.

Developed by Titan Studios, the emphasis is team-based multi-player — something that seems perfect fodder for a downloadable title like Fat Princess. There are five classes (mage, warrior, worker, archer and priest), and ideally, players work together for the good of the group as they play through the game's various online modes in 16 vs. 16 matches. While the game even offers extras like a gladiator mode where players slay a stream of enemies in an arena, the core mechanic is capturing the princess. The twist is that players can feed the princess cake to make her fat and difficult to carry. And who doesn't love cake?

But is Fat Princess more a delectable desert or just empty calories?

Loved Delicious Presentation: Fat Princess is pure, delicious eye candy. The cute character design is adorable — something that is only heightened when blood and bodies splatter about. And the basic concept of capturing a flag that can be fatten up with cake? Love it.

So Filling: Five classes (with upgrades) does offer deep gameplay. The classes are job specific, but those jobs — most notably the worker who can throw bombs — offer some satisfying upgrades. Class specific jobs do, at the game's best, promote team work, and there is something satisfying about that. There are some balance issues. For example, it is hard sometimes to get everyone working for the good of the team, but when Fat Princess works, it's great.

Hated Single player For a game that attempts to offer so much with multiplayer and has the lofty hopes of 16 players working together as a team, the single player did nothing but leave a bad taste in our mouths. Your teammate bots are often useless, and you find yourself not playing as a team, but trying to sneak past your rival bots to capture the princess. Some of the single player chapters are prone to gridlock, and the games can drag on for nearly an hour.

So much attention was paid to the game's art and look; however, that same attention doesn't seem like it was showered on the single player. Each episode (or chapter) begins with a cute storybook story — which then often has little or no connection to the gameplay that follows it. I thought were were supposed to sneak under the cover of darkness? That's what the story said. Why is it daytime now?

Fat Princess is an ambitious PSN title that's attempting to revamp capture the flag gameplay in a new and invention package. But, you can't help if wondering if Titan Studios' eyes were bigger than its stomach. Do we really need all these extra gameplay modes and even all these maps? You've got to admire the developer for trying to deliver value-for-money, even if the end result sometimes lacks focus and even discipline.

We'd love to dine with Fat Princess again. Though, instead of a million different appetisers, we'd rather have a meal that sticks — even if it's a slice of cake.

Fat Princess was developed by Titan Studios, released on July 30 for the PlayStation Network. Retails for US$15. Played single player and multiplayer for between 8 and 10 hours.


    Did you guys get around to playing a game of Soccer in FP? I thought it was quite fun, even if the AI did nothing but fight constantly... It'd be nice to see what it'd be like with real people playing...

    For a $23.95 game, it left me wanting more than it delivered. The combat felt a little all over the place, you never really felt like you were hitting something... it felt more like hit the button and hope you don't die first.

    Too many games seem to end up in stalemates, with both teams clashing in the middle and no one ever actually getting away with the princess, even when near perfect teamwork was in play.

    Despite this, the game feels fun, and I think the art has a lot to do with this... unfortunately for me, not fun enough to keep going back and playing it some more.

    Perhaps I had too-high hopes for this, but it didn't leave me feeling like I wanted more.

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