First Details About Fable III

As early as March of this year, Fable designer Peter Molyneux teased to us that the series might take a different direction.

The "See The Future" DLC strongly and bluntly alluded to that new direction as well, and today's press conference in Germany seems to have cemented that into fact.

"Third in a series and second outing on same format can be a problem," Molyneux says. Instead of rehashing a slightly tweaked version of Fable II, the designer wants players to be surprised and "expect the unexpected". For Fable III, that means ruling a kingdom.

A voice-over for the game's teaser sums it up perfectly: "The kingdom of Albion is changing. The land needs a ruler. King or queen. Cherished leader or ruthless tyrant. That future has not been written. The race for the crown has begun."

Instead of becoming a hero, players will start out as a son or a daughter of an Albion hero and become the ruler of all—explaining those recent teasers. For the first half of the game, players will lead a fight against a tyrant king by gathering support, gaining followers and uniting factions and then face the reality of why those things happen in the world.

Players must decide which promises they can keep for their followers, and those choices will not be as easy as they sound.

The developer has been inspired by historical figures like Joan of Arc, Richard III and Genghis Khan.

"Why not be that king or that queen? Your consequences and your judgement affect not just you, but the whole of your land," Molyneux says. The designer wants players to feel the power of their actions and how their consequences affect the land.

Like other Fable games, players can play the title as good or as bad as they want to. Choices include poverty, greed, tyranny, compassion, progress and tradition. Also, like in Fable II, the player's family will have a role in the game. You can expand your castle to please your queen or king, but at the expense of taking money from the pockets of your people. Characters from Fable II will also be appearing in the title.

The landscape of Albion will range from lush green to industrialised to show "dynamic regions" and how they show things like poverty and injustice.

Game mechanic-wise, Fable III allows players to pardon citizens or sentence them to whatever fate they like. It's up to the player to make those judgements. Another new mechanic is called "Touch". Because the expressions of Fable II are not appropriate for Fable III (you are the ruler!), this new interaction allows players to shake hands, hug, embrace and even give a "full passionate snog". "Dynamic Touch" allows players to hold hands and, for example, pull them along to look at the sunset.

"Imagine hearing the cries from a young child in a house," says Molyneux. "You as a hero, a ruler, you storm into that house to save that child." Dynamic Touch will add more to saving that child than simply pressing A to save them, letting you feel the interaction of picking them up, pulling them away, saving them from a burning house. "Being able to touch people as a ruler and see how they react, that's what we want."

According to Molyneux, "You're going to see all sorts on injustices on the road to your rule." That road to rule begins in 2010 when Fable III arrives on the Xbox 360.


Comments

    Oh please Peter Molyneux put that shitty game away, we've already experienced 2 and we don't need a third failed concept.

      You said it brother, that dude is so full of himself

    Fable 2 was awesome, can't wait for 3. Also, I called this back in the Abe Lincoln article :)

      Fable 1 was awesome. Fable 2 missed the mark so heavily it's skull ended up embedded in it's chest.

    I see a whole new world opening up before me of glitches and bugs. Not the warm fuzzy ones you can slay with your sword, I'm talking cold hard heartless sons of bitches borne out of the madness of one mans self obsession.

    For the love of God someone fire Peter Molyneux. The Fable games aren't half bad but they don't live up to the bullshit that spews from his mouth.

    Now first of all let me say I'm still interested in this game after fable 2. I liked it despite it being overhyped.

    But Molyneux can't seem to take a hint. Every time he does this everyone bags him for overhyping, you'd think he'd learn his lesson.

    I think his main problem is ambiguous statements...for example:
    "Your consequences and your judgement affect not just you, but the whole of your land"
    Wtf does that even mean in terms of the game? It could mean there is an insanely complex system in place or it could mean there is a basic "good or bad" decision making process like in fable 2.

    Everyone will assume the best case scenario when you talk like that. He needs to wait and tell us exactly HOW these events occur, rather that leading us on like some sort of surprisingly attractive crossdressing man in a bar pretending to be a girl.

    Exaggerating may sell games in the short term, but if you promise a mountain and deliver a molehill, they won't trust your word anymore. If the game is that good, let the gameplay do the talking.

    While I enjoyed playing Fable 2, I can't say that I was moved by it as Peter Molyneux said I would be. In fact, parts of the game just got annoying and at the end of the main story I was left feeling empty and not very accomplished. I much prefer Oblivion to Fable 2. However, if Fable 3 is going to go in a different directions then maybe it will grab me more. I also hope Peter Molyneux get's a better story writer. The Fable 2 main story was just crap.

    I feel like the story might be worse than last time. The appeal of fable 2 is the general rpg-ish appeal of starting out as a nobody and becoming a somebody. If they remove that they remove a lot of what makes the genre so good.

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