On Friday I strolled three of the four floors Borderlands development studio Gearbox occupies atop an office tower in Plano, Texas. Some wondrous sights did I see, including Aliens game concept art I can't show (sorry!) and all of this...
My tour guide was Gearbox co-founder Randy Pitchford, who walked me through the halls, allowing photos of some things — like this work of a local artist that suits the style of this studio which has built the World War II series, Brothers in Arms.
This is a server on the top floor Gearbox occupies, the 13th/penthouse. It holds 52 terabytes of Gearbox's most precious game data and is guarded by cooling systems and a lawn gnome (not pictured, just off camera — seriously).
I'm not allowed to show any of the Aliens concept art hanging on walls in the studio, stuff that's helping inspire the team for their Aliens: Colonial Marines project. But I can show this replica of the Aliens rifle one of Gearbox's employees was kind enough to wield for me. This one does not shoot live ammo. That rifle was in another room.
This wrench was awarded to Gearbox by Sierra to commend the company on its development of Half-Life: Opposing Fronts. Pitchford said Half-Life developer Valve got a crowbar version of this statue for their game.
Right past the Gearbox lobby is a tech room full of wires and computers and a guy whose mission it is to ensure that no one at the studio is having computer troubles. While I visited, this cart got wheeled in, probably because this room also contains Gearbox's library of old games (the better to help with the company's monthly play-this-game-and-talk-about-it assignments).
This is Pitchford's prized Guitar Freaks machine. (No one played it while I visited.)
And here, shaky cam and all, is Pitchford giving us all a quick look at his lobby. I'd have posted this first in the gallery had the quality been better. Apologies, folks. But for historical value, here you go.