Gran Turismo 5 Hands-On: Doin' Damage Ain't Easy

Sony had a playable version of Gran Turismo 5 at Gamescom, a brief and very limited demo that offered a look at one feature fans have been requesting for years—car damage. Well, we certainly damaged that Subaru Impreza.

My technique for soliciting that damage was simply "drive as normal". That meant running into walls and opponents again and again. It wasn't long before my Subaru was looking worse for wear, but in an unusual fashion. There wasn't much in the way of scuffed paint or a dented chassis. Instead, my car's bumper started to hang off, the doors wouldn't stay shut and the hood started to show the tiniest bit of battle damage. The Subaru's lights and sideview mirrors looked mostly unscathed.

It was a little perplexing.

Granted, developer Polyphony Digital may not have included full damage system in the Gamescom demo, as the preview version was extremely limited in scope. The amount of havoc we did manage to wreak on our ride didn't appear to affect the handling all that much. Everything seemed mostly cosmetic.

Speaking of which, that Subara was noticeably polished. Even the mudflaps and licence plate looked to have been expertly waxed, reflecting the sunlight shining on the Tokyo track. That curious choice of surface reflection seemed to be another indication that the demo was likely not indicative of the final Gran Turismo 5 product.

Fans excited about the possibility of care damage finally coming to the Gran Turismo series should check that excitement for now, at least until we see something more substantial. The core gameplay felt solid, just as solid as any of Polyphony's previous driving sim efforts. But it also felt familiar.

With Tokyo Game Show just around the corner, we're hoping Polyphony has more to show us than a couple doors flopping about.


    Itd be so funny if that was the end product. It would be a mockery lol.

    I hate it when, in games and you do damage to your car, the door doesn't shut.

    If you nudged a car or a wall to the side of you in a car, with your doors already shut. I believe the doors would most likely cave in. Obviously this wouldn't affect your driving as such (but neither would a car door flying open and not shutting).

    Its more of a nuisance if anything.

    Oh please really the game isn't that great for damage? And what fans should be disappointed?

    Firstly reality check here, name another game that has this so called realistic damage with scuff marks and what have you. Also whats wrong with surface reflection? Perfectly fine if the car is that waxed.

    Normally this would be typically fanboy material, buy hey its Kotaku and its a blog. so meh.

      Like Scott below said: Racedriver GRID.

      Scuff marks, dirt, caved-in body panels, panels flying loose - alot of debris - and all this damage affects your handling and performance to varying degrees of severity.

      Get the demo and see for yourself. It's much more impressive than this GT5 system.

    I think Racedriver Grid did a fantastic job of damage in a driving game. It's easily my favourite driving game at the moment, and has been for a long time.

    I've always been a massive fan of the Gran Tourismo series, but right now I would be more excited about a Racedriver Grid 2.

    We've been waiting a loooooong time for this now. They are going to have to do something to really blow my mind for me to think it was all worthwhile.

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