Notebook Dump: Slim's Two Seconds, Bill Hatcher's Return

There comes a time in the week to reflect on what got into my reporter's notebook but didn't turn into Kotaku blog posts. Shall we?

What a week. QuakeCon material from last week spilled into Gamescom and Blizzcon bonanzas this week. Not much got left on the cutting room floor or in my notebook. There are a couple of stories I have in the works for early next week, but of the stuff I just can't cram into a post? Not much... Billy Hatcher's Kind of Back: A couple of weeks ago, I played a bunch of Sega games and wrote about them. The one I didn't get to was Sonic & Sega All-Stars Racing. I played it and still plan to write a preview, but I also was half-tempted to post about how the game surprised me by acknowledging the existence in Sega's past of Billy Hatcher. Hatcher was the star of 2003's Billy Hatcher & The Giant Egg, a GameCube-launching game from Yuji Naka's Sega Team that was the wrong game at the wrong time. While the gaming world was craving games like Grand Theft Auto and Halo, Sonic Team made a new cute mascot character who rolled giant eggs to safety so they could hatch partner animals for Billy. I believe the game was a flop. But it turns out that this early 2010 kart-racer from Sega has a Billy Hatcher stage, complete with giant eggs rolling across the track. And Hatcher is a racer in the game with his own egg car. So... Billy's back.

An Extra Two Seconds: I sort of already did post this, but no one noticed and I felt it wasn't worth a standalone post. Based on testing the original PS3 and the PS3 Slim, recording their boot-up sequences and syncing them together in split-screen (all of which you can find elsewhere on this site), I discovered that the Slim takes two seconds longer to boot up. Why? I'm not sure. Maybe because it has a single on-off switch and isn't in perpetual stand-by mode like my original PS3, which has an on-off switch in the back and a sleep switch in the front. I used my PS3 controller to shut down each machine, recorded them each booting back up. And, well...I guess two seconds isn't really that big a deal.

Lots Of Screenshots Unseen: There comes a point when enough is enough with all the Gamescom screenshots and trailers. We've slowed that down because that's not what we want the site to drown on. I had some new-screenshots posts in draft I left linger. I'd rather write something that would be read.

I didn't get to a Rage interview I still need to run, believe it or not. And a piece that had me talking to John Carmack about something Hideo Kojima said to me—that one's for Monday. So there's more. I'd suggest you have a nice weekend, but I'm not saying goodbye yet. Gotta do a little more work for the site today.

All hail Fahey, McWhertor and Crecente, the hard-working road warriors of the week!


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