Reader Review: Ghostbusters

Do you have what it takes to get a review published right here on Kotaku? Mitch does, as he aims for the flat top of Ghostbusters on PS3.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

This review was submitted by Mitch Alexander. (And yes, it’s actually the second reader review of Ghostbusters. That’s cool.) If you’ve played Ghostbusters, why don’t you let Mitch know whether you agree or disagree with his thoughts.

Ghostbusters: The Video Game (PS3)

Ghostbusters is a third-person adventure that continues where the movies left off.

Loved
Atmosphere – Yep, it’s the Ghostbusters alright. The original cast are in fine form. Tons of easter eggs and appearances by Mr. Stay Puft and Slimer crank up the nostalgia factor.

Ghost n’ Gadgets – While in the movies the Ghostbusters relied exclusively on their proton beams, in true video game fashion, there’s a ton of crazy gadgets on hand to mix things up. Bosun Darts, Slime Tethers and other devices provide a welcome relief from capture streams and traps.

Hated
Trapping – Trapping ghosts is disc-snappingly frustrating. It’s difficult to judge distances and angles correctly and half the time the AI will work against you as well by latching on to the same ghost as you and deciding to drag it to the other side of the room rather than into your trap.

Graphics – It’s been said elsewhere but I’ll say it again. The graphics on the PS3 version are horrid. The textures are low res and ugly, the environments are bland and the animations are uninspired.

Ghostbusters is a solid little action game but unless you’re already a fan, the ugly graphics and awkward mechanics make this a definite try-before-you-buy.

Reviewed by: Mitch Alexander

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 300 words – yes, we’ve upped the word limit. We’ll publish the best ones we get.

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