Reader Review: Prototype

Do you have what it takes to get a review published right here on Kotaku? Matt does, as he runs up the side of a building in Radical’s open world actioner.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Matt McLeod. If you’ve played Prototype, or just want to ask Matt more about it, leave your thoughts in the comments below.

Prototype (360, PS3, PC)

Prototype follows the journey of genetically formed shape shifter Alex Mercer as he searches for clues about his past and seeks revenge against those responsible for his creation.

Loved
The Prototype: Whether it’s kicking helicopters out of the sky or using your arm as a sword the game immerses you as an ultimate weapon. Watching my character get smacked by rockets then controlling him to spring back gracefully to hijack a flying vehicle gave me a childish grin few gaming moments can provide.

New York, New York: By far my favourite sandbox setting since GTA4, Radical has done an amazing job of recreating the city. My favourite part to the game was the ability to just spend hours gliding around it. It’s satisfying to be able to jump from a tall skyscraper and rupture the roads in Times Square, flipping passing cars over in the process, without taking damage.

Challenging: It was nice to have a game that was a fair challenge and required some skill to win instead of handing over the wins.

Hated
Storyline: Using the sandbox environment to allow you to search for characters that will help you develop the story is a great idea, however it becomes old when there’s 131 pieces to the puzzle. By the time I’d finished the game I felt like I had more questions than answers still with the information I’d gathered being sketchy at best.

Cardboard Cut-out: Alex had about as much personality as a Keanu Reeves character. Being devoid of emotions stopped me from caring about his “plight”.

Events: No Radical, I don’t want to run obstacle courses of buildings to collect orbs with frustrating time limits for medals.

Overall, Prototype provided a refreshing take on sandbox action and is definitely worth a play through.

Reviewed by: Matthew McLeod

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 300 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.

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