BLDGBLOG: Procedural Destruction and the Algorithmic Fiction of the City Jim Rossignol ponders the art and implication of procedurally generated virtual cityscapes.
Eurogamer: Retrospective: Planescape Torment Dan Griliopoulos remembers a previous life where he played through the greatest PC RPG of all time.
Experience Points: The Sound of Horror Jorge Albor digests how games like Dead Space and Silent Hill infect your imagination through their aural atmosphere.
NOWGamer: The Seeds Of Romance gamesTM feature republished online examines the design challenges of portraying believable and interactive relationships.
The Quixotic Engineer: Mechanics, Dynamics & Aesthetics Matthew Gallant gets deep in design theory to outline the inverse perspective between player and designer.