Deliberate Glitch Foils Arkham PC Pirates

A deliberate glitch in the PC version of Batman: Arkham Asylum has pirates perplexed to the point of accidentally outing themselves on the official Eidos forums.

Cheshirec_the_cat posted a thread on September 4th in the official Eidos forums for Batman: Arkham Asylum, requesting help with a peculiar problem with the PC version of the game.

I've got a problem when it's time to use Batman's glide in the game. When I hold , like it's said to jump from one platform to another, Batman tries to open his wings again and again instead of gliding. So he fels down in a poisoning gas. If somebody could tel me, what should I do there.

As another forum poster points out, the game isn't out until the 15th, so the question is a bit suspect right off the bat, no pun intended.

Eidos admin Keir responded to the thread before closing it, explaining that the glitch wasn't so much of a glitch.

The problem you have encountered is a hook in the copy protection, to catch out people who try and download cracked versions of the game for free.

It's not a bug in the game's code, it's a bug in your moral code.

Ouch. Brilliantly done, Rocksteady! Applause all 'round!

Eidos plays trick on Batman: Arkham Asylum pirates []


    Nice work! That's a great idea for copy protection :)

    "It’s not a bug in the game’s code, it’s a bug in your moral code."

    Hilarious! Sucked in to the pirate.

    "This could backfire, considering the large number of pirates who will report: "the game is glitchy as hell, don't buy it"

    To which the common response will be "why, did you pirate it?".

      Interestingly it has actually been a problem for smaller name titles, most notably in my mind was Iron Lore (since closed) with Titan Quest. From Michael Fitch of THQ:

      "One, there are other costs to piracy than just lost sales. For example, with TQ, the game was pirated and released on the nets before it hit stores. It was a fairly quick-and-dirty crack job, and in fact, it missed a lot of the copy-protection that was in the game. One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it's a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that's right. There was a security check there.

      So, before the game even comes out, we've got people bad-mouthing it because their pirated copies crash, even though a legitimate copy won't. We took a lot of shit on this, completely undeserved mind you. How many people decided to pick up the pirated version because it had this reputation and they didn't want to risk buying something that didn't work? Talk about your self-fulfilling prophecy."

    Good thing I decided to wait for my preordered CE instead of wasting my bandwidth.

    Being in Australia sucks tho, we have to wait a week longer. =/

    lmao that classic, i remember something like this happened with wolverine origins, the user then took a picture of the error code with a pirated disc on the desktop :P
    i still recon that online activation for all pc games is probably the way to go, i mean who doesnt have the net now days.

    Haha yes saw this yesterday. It's not the first game to do something like this but it's a good idea, considering most crackers don't bother checking if the game is actually properly playable.

    i love it.
    That's so epic win!

    Nice idea but work friend has said that there's a new download that fixes this - dame hackers, so quick - nice idea though

    Haha, ouch.

    GG "Eidos admin Keir", now you've alerted people to the fact that this part of the copy protection, some cracker will go trawling through the assembly code, fix it, and release a new cracked exe. Don't know much about the warez scene do you guys? Groups lose face when they make defective releases, so they don't give up that easily.

      It did all it had to do. The main problem that piracy presents as far as lost sales goes is in the first 2-4 weeks of a release. The vast majority of games sold after that are discounted, making people more willing to pick them up as impulse buys, even when they know they can get a pirated copy online. Anti-piracy stuff is not to stop pirates, that wouldn't really be possible. The purpose is to delay them or make it sufficiently difficult to pirate that people buy the real version out of impatience or laziness.

    Hehe clever, didn't Operation Flashpoint have something like this? I think it's been done a few times before

    While funny a pirate patch has addressed these issues supposedly.

    They failed. Inbetween the platform theres a light suspended by wires from the ceiling. If you jump/float onto the light and then leapfrog over to the platform you can make it to the next level.

    in the end pirates always win. they are dumb to think winning a battle = winning a war.

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