Anyone who's played games like Samorost will feel right at home here. Each hand-drawn screen contains a puzzle involving various machinery, levers, pulleys, buttons and the like that you must solve so your character can progress in his quest.
Essentially you're deducing the correct order in which a collection of hotspots need to be clicked, but it's never quite as simple as you'd expect. An inventory of usable items adds complexity to each puzzle, too.
Alchemia [Springtail Studio]