Puzzle-based platformers are a staple of indie development. Time Fcuk gets the basics right, as you'd expect. Each screen is negotiable via running, jumping, picking up and stacking boxes, and considered use of your ability to switch between two planes to reveal an alternate layout of platforms and passages.
What makes Time Fcuk really stand out is its presentation. McMillen's characteristic art is once again the highlight, but the way the narrative is told by your "future self" smothers the whole thing in paranoia. There's a hint of Portal in the way you feel like you can't quite trust what's happening, but you follow along because, frankly, there's nothing else to do.
Time Fcuk [Newgrounds]