Now don't get Big Ant's AFL game confused with AFL Challenge, which came out a couple of weeks ago. AFL Challenge was developed by Wicked Witch and exlcusive to the PSP. Big Ant's game is headed for Xbox 360, PS3 and PC.
Big Ant head honcho Ross Symons told Jason Hill's Screen Play blog this morning that they have a five-year plan for the series.
What we're doing with these games is targeting that these are the first of five. There will be five games in each iteration, in fact I hope there's more than five. For every iteration of our game, there will be something that is going to be perfect. For the AFL, it is going to be about the speed of play, moving the ball, and fun. We're going to make the first one really fun, setting the controls for the rest of the franchise. The next one might be all about the marks and being spectacular with a mark, or all about the tackles. We're being really specific, saying we'll get everything else as good as we can get, but we will do something that is flawless and spectacular in each of them.
Symons also talks about what it's like for a small Aussie team to compete in the sports genre against a heavyweight like EA Sports, whether they're going to 'bring back the biff' and what lessons they've taken from the efforts of previous AFL developers.
What do you think is the most crucial thing to get right in an AFL sim?
Big league [Screen Play]