Reader Review: Pokemon Platinum

Do you have what it takes to get a review published right here on Kotaku? Cameron does, as he grinds and grinds and grinds and grinds and...

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD releases.

This review was submitted by Cameron Chu. If you’ve played Pokemon Platinum, or just want to ask Cameron more about it, leave your thoughts in the comments below.

Pokemon Platinum (DS)

Pokemon Platinum is the third iteration of the current generation that is Diamond & Pearl. On the surface it is clear that Game Freak's enormously popular franchise has hardly changed after a whole decade. Its fourteenth entry is no exception.

Loved Slight Tweaks - Platinum is a slight improvement over Diamond & Pearl. A slightly faster battling system, a slightly more diverse variety of Pokemon in the wild, and a slight change to the storyline make for a slightly improved game.

Competitive Battling - The competitive battling scene is now more diverse than ever with the implementation of tutor moves and new forms of several pokemon. Though subtle, they have a dramatic effect. Moves such as Aqua Tail on Tyranitar and Bullet Punch on Scizor which were previously unavailable mean that there are now more options offensively. On the other hand, new forms of Pokemon like Rotom-F, for example, have also allowed for more options on the defensive side.

Hated It's Pokemon - The exact qualities that made the Pokemon series so good over the decade are now its flaws. The story has stagnated. The battling system is akin to incessant grinding. The thrill of 'catching them all' is all but over once you realise that there are a staggering 493 Pokemon to catch, a feat impossible for all but the hardcore.

Pokemon has lost its magic. Once the pinnacle of quality handheld gaming, Pokemon has fallen from glory by stubbornly sticking to those exact same mechanics that now just feel repetitive and stale. Newcomers will enjoy what made Pokemon so successful while the hardcore will enjoy the new options for competitive battling. Those in the middle however, the average gamer that played the original Pokemon Red & Blue version, will find neither appealing anymore.

Reviewed by: Cameron Chu

You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 300 words - yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.


    The only problem I have with Pokemon is that they overuse many pokeman when 493 llowes for more variety. Rather than simply pelting us with endless Geodudes and Zubats they should try and use a greater variety of Pokemon in the wild, this would also cut down on the need for non in-game methods for catching all 493 which I find unnecessary and alienating to the on "hardcore" I bought the game after all, put as many dam Pokemon as you can in it rather and simply let me catch them in game.

      When I played through it, I found that although there was still the plethora of Zubats/Geodudes in the wild there were more included from previous generations. What annoyed me more was taking on Team Galaxy, where you knew you would see either a Zubat, Glameow or Stunky on each one.

      I'd have rather less to catch in the wild actually; there are far too many for most people to bother catching them all if they were. I would instead have liked to see more side events that offer giving you a Pokemon as a prize, for example battling, which is much more motivating to the player.

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