Sony’s Motion Controller Explained — The Sequel

Sony’s Motion Controller Explained — The Sequel

In a seven-minute video chat, Anton Mikhailov of Sony Computer Entertainment America takes us on another tour of the PlayStation Motion Controller, whose prototype he reveals was assembled from some spare parts bought up at a Home Depot.

If he seems familiar, Mikhailov, of SCEA’s Research & Development unit, was part of the controller’s original demonstration at E3. He explains the level of control the wand delivers, as opposed to the traditional control mappings of a dualshock, and why developers like what they’ve seen so far. Unlike an accelerometer “it gives a straightforward answer about where the device is,” he says, thanks to the multicolored orb, which interacts with the PlayStation Eye.

Another fun fact: Mikhailov some trouble taking it through airport security when he flew to the UK to demo it there. Dude, just tell ’em it’s a lightsaber, they’ll let it through.

Motion Controller Update Part II: Interview with R&D – The Sequel


  • so motion controls are played out and must be dumb based on what everyone is saying…. Just like how touch screens are played out and dumb… oh wait I forgot about how apple made that iphone thing that is killing it all over the world.

  • So is this a different peripheral, or is it somehow going to be combined with a controller? I don’t want it to be its own controller, we’ll see Wii style titles that think they’re using the motion control in a new and interesting way when they’re really just using it as a gimmick to make a horrible game seem interesting. Not to say all Wii games are like this, some use it for good reason, rather than using it because its there.

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