Sunday Supplement: “while Celestial Apocalypse rampaged around the region”

Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain.

GameSetWatch: Challenge and Storytelling
The always excellent Emily Short examines the ways in which gameplay challenge can inform the way in which a game’s narrative is told and lending it greater meaning.

Game Career Guide: The Lost Art of Conversation in Games
Oluf Pedersen asks the fascinating question “Do developers of computer games overlook the single most important method of communication in human history?”

Magical Wasteland: Braid: Forever is Composed of Nows
I hope you’re not sick of reading about Braid. And I’m glad Matthew Burns isn’t sick of writing about Braid.

EDGE: The Making of Deus Ex
Years old EDGE retrospective finally makes the journey from print to online. Still just as relevant though, in part because Warren Spector and Harvey Smith offer great insight but mainly because no one has made a game like Deus Ex since.

Rock, Paper, Shotgun: The Five-Year Spree
Epic retelling of Jim Rossignol’s half-decade spent inside EVE Online. Parts two and three are now up, too.

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