Uncharted 2: Among Thieves Review: Fortune Shines On Drake

Uncharted 2: Among Thieves has a lot to live up to.

The original Naughty Dog-developed third-person shooter was one of the crown jewels of the Playstation 3 launch, its critical success highlighting the technical prowess of Sony's new console and the storytelling chops of the game's creators.

Now nearly two years later, Uncharted 2 has not only to live up to the game's growing expectation but to improve upon those few areas in which reviewers found fault in the original.

Uncharted 2: Among Thieves puts players back in control of Nathan Drake a few years after the events of the original game. This time around Drake is on the hunt for Marco Polo's lost ships and the treasure they may hide. The story eventually leads Drake on a search for Shangri-La somewhere in the Himalayas.

Loved Page Turner: There really aren't many surprises tucked away in Uncharted 2's workable plot. But the delivery and character development help make the story something worth reliving. The strongest element is how the writers managed to create a story that has you pushing through the game at an unforgiving pace. Like a good book, each chapter ends in a way that makes you want to continue playing to see what happens next. Before you know it, the story comes to a perfectly-proportioned ending.

Dialogue : While the story in Uncharted 2: Among Thieves has plenty going for it, the thing that really drives home its strengths is the clever back and forth between the main characters. Unlike a movie, a video game doesn't tell its story over a few hours. There are, in all video games, hours and hours of trial and error, repeated performances and sudden deaths. This forced repetition is one of the things that handicaps the medium. Naughty Dog does an amazing job of filling that typically bland space with sharp conversations that help to build the rapport between the lead, love interests, friends and enemies.

Amazing Moments: Planted through-out this solid adventure title are the sorts of moments that you'll want to talk about with your friends. Some involve plot points, others amazing backdrops and still more, cleverly crafted fighting scenes. They come timed to elevate the game's potentially slow points, ridding it of any valleys and instead making Uncharted 2 an upward journey through a series of peaks.

Camera Framing: More than most games, Uncharted 2 looks like a movie. And I don't mean that just as a compliment to the graphics, but also because so much care was put into the way we see those colorful pixels.

This is something tricky to do in a third-person shooter when the gamer has almost total control of the camera. But the default view, the place the camera drifts to at the beginning of a scene and as you play, were obviously crafted with care. I found my attention drawn to the game's beautifully detailed scenery and unusual settings not just because they were so unique, but because of the way the camera framed them.

Ending: My biggest complaint with the first Uncharted was with its ending. After delivering a fairly stunning and rather original journey to gamers, Uncharted fell back onto bad habits, forcing players to confront a final boss that was redundant and anti-climatic.

Lesson learned, it seems, for Naughty Dog because this time around the ending feels like the reward it should be. The conclusion neatly wraps up all of the loose plot lines into a tightly woven climax and then slows down the story just enough to allow the emotional impact of the final scene to wash over gamers.

Free climbing: A bit heavier on the climbing this time around, Uncharted 2 gives Nathan Drake the ability to free climb up and around objects. Not everything is climbable, Drake will still have to hunt out fingerholds, but there's enough there to give gamers different ways to tackle obstacles, in particular the gun-wielding obstacles.

Melee: Hand-to-hand combat this time around feels much more fleshed out than it did in the original Uncharted. You can perform a number of savage, but silent take-downs on unsuspecting enemies and even slip effortlessly between gunplay and melee without losing the pace of an encounter.

The biggest improvement is the need for gamers to use both melee buttons when facing certain enemies to dodge attacks and perform counters. This relatively simple addition adds a very welcome facet to what had been a borderline mundane mechanic.

Mechanics: The best of games can be brought low but faulty controls. Fortunately for Uncharted 2, the game's controls are as solid as the rest of the title. The familiar controls make it equally easy to stealth you way through a level, climb up and over enemies or just seek cover and blow everyone away.

Multiplayer: Featuring both cooperative and competitive multiplayer modes, what really sets the online play in Uncharted 2 apart is that much of the single-player mechanics have made their way into the game. That means free climbing, scrambling up to cover and hanging from a wall or railing and plunking enemies.

I've only played online with developers on a private network, so I can't address how stable a loaded and public server will be. But the experience, lag-free, is an amazing multiplayer adaptation of Uncharted 2.

Hated Twitter: The ability to have Uncharted 2 automatically send out updates about your gameplay to your Twitter account is a neat idea, on paper. But, as Naughty Dog quickly realised, being the recipient of a tidal wave of updates sent from a friend can become old quite quickly. And dread the thought of having several friends play the game.

Naughty Dog realised it was a bad idea and officially disabled it even before the game was released, promising a patch that would entirely rid the game of even a mention of progress updates. While the ability to notify friends of online sessions and awards earned remains, it's apparent that this wasn't the best concept for any otherwise nearly flawless title.

Uncharted 2: Among Thieves succeeds in as many ways as possible: It had me telling myself "just one more chapter" from the first to the 26th. It made me laugh at jokes and mutter in annoyance at characters. And for a moment at the end, touched me.

I'm not one to say something is the best ever or to dole out perfect scores, and Uncharted 2 does have its share of trivial issues, but to date, Naughty Dog's second adventure with Nathan Drake appears to be the best experience hitting a console this fall.

Uncharted 2: Among Thieves was developed by Naughty Dog and published by Sony Computer Entertainment for the Playstation 3 on October 13 in North America and October 15 in Australia. Retails for US$59.99/AU$109.95. Played entire campaign mode on normal difficulty. Tested hard difficulty. Played several sessions of multiplayer with the game's developers on a private network.

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    cannot wait for this (and the bonus bag i get when preodering from Game online :P )

      I did the same :D I probably shouldn't have spent the money but I didn't want to be the only ps3 owner out there not experiencing this straight away!

    Am looking forward to this, and definitely happy they've got the MP demo out now/soon in advance of the full release.

    Brian - regarding ths review; is the twitter thing the *only* bit that you hated? Surely you could nitpick and find some more flaws in it, rather than something that isn't going to even make it to retail (or will be patched out anyway)?

      While I'm here too - any word on whether import copies will (online multiplayer) play nicely with the Australian version of the game??




    Id be interested to know about the length of the game...seems that games these days are getting shorter and shorter

      I've seen a few sources suggest from anywhere between 12-18hrs...

      so not all that bad...

    This just proves Kotaku are so in love with Uncharted. Nothing bad to say about the game itself? No game is perfect, ones OPINION may say otherwise, but no game in all seriousness is perfect.

    Now i'm looking forward to Uncharted, i really enjoyed the first. But i can list so many faults with the game judging on gameplay footage.

    I understand Kotaku love Uncharted (I really like it, not love, but probably the best game on the PS3 with Killone), but for NOTHING to be listed in faults except something that isn't even part of the game is just pathetic really.


    Oh about the length, i havent heard anything, but if it does 12-18hrs then thats a bonus really. Its rare for a game these days to have that sort of length. I mean, with all the money studios have you would think they could make a decent game with a decent length and not rely on other factors like online play to offer a longer playability.

    But 12-18 could be the same as COD4 where it took over 12 hours to pass the game... on VETERAN!

    God I've been hanging out for this for sooooooo long now. Cant wait to play out Nate's new adventure! I hope they start work on U3 after this one :) I'll buy these games as long as they keep on making them, its such a fantastic series!

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