A More Advanced Look At Splinter Cell Conviction

You've read Totilo's hands-on with Splinter Cell Conviction from the Tokyo Game Show; now watch game designer Dean Evans walk us through the level, showing off the game's innovative new features.

This is the same mission Totilo played through at TGS earlier this year, only this time around they've got Ubisoft developers playing the game, so they didn't need to turn off God Mode. I actually understand where Stephen was coming from though. My first instinct when given a gun and a bunch of guards is to run in and shoot them all before they shoot me. It generally takes me at least an hour to slip myself into the stealth mindset required to guide Sam through his missions, and I definitely have to be in a stealthy sort of mood or it just doesn't work.

That having been said, Splinter Cell Conviction definitely has me in a stealthy sort of mood. Let's hope it lasts until February.


Comments

    It would be nice if this was on the PS3. Ah well, maybe one day.

    I hope that the Execute feature isn't over used in the game, like nearly every situation is set up so that it needs to be used cause it looks like a feature that will get really repetitive and boring.

    Can't wait though - playing Double Agent feels so weird in gameplay. Controls & everything are so sluggish and old that a new Splinter Cell couldn't come sooner.

    Upset about the ridiculous Uncharted type climbing abilities though.

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